Stephan was sent flying, slamming into a lamppost and denting it slightly as his gas mask was torn away by the explosion. They didn't notice the second group of BOWs, popping out of the ground just behind them, until they exploded. Twisting towards the enemy, the squad opened fire, mowing down ant after ant. That feeling of relief lasted for about a city block, before a swarm of arm-sized ants burst out of the rubble the carpet of vines had long since buried on the left side of the road. He breathed a sigh of relief as his squad followed him, over the carpet of what he hoped wasn't human meat. Feeling slightly braver, he took a few steps further in. It was slightly spongey but still firm beneath his feet, and didn't suddenly leap up to attack him. Stephan gulped nervously before gently setting a foot on the mat. The Captain deliberated a moment before saying, "Private Dole, take point. Their objective was deeper into the mess, but there wasn't a way forward without stepping on the vines. As the sun finally set, the only light remaining being from the occasional fire and flickering streetlight, the tendrils finally merged into a solid mat that stalled the squad's progress. Stephan couldn't help but shudder as the sensation of unease and something watching him grew more and more prevalent. Some had even peeled open, revealing strange red and white flowers. The squad continued onwards, in a slightly slower and more cautious manner, as the tendrils grew thicker and more common, and the bulbs became more pronounced. We don't want to draw any unnecessary trouble." Stephan's Captain nodded, ordering, "Keep an eye on those, and try not to step on any. A few were even beginning to sprout small bulbs. Tendrils of something meat-colored were growing over nearby rubble and debris in an almost vine-like fashion. As they moved deeper into the outbreak, tac-gear blending into the dusk shadows, Stephan noticed something strange. #We need to go deeper thrown vial crackLucky them, the Replicas hadn't managed to crack open a police station or something yet. So far all they'd encountered were a few squads of Replicas, but they had been dealt with easily via superior firepower. Stephan Dole progressed carefully alongside his squad-mates, deeper into the trashed, zombie-infested city. #We need to go deeper thrown vial fullIncluding concept art, mockups, and scrapped content, even the ugly stuff for an authentic look behind the scenes.Ī 35 track Extended Soundtrack! Comes with the full in-game OST alongside 13 cut tracks from throughout development! Featuring the musical talents of Jake Lives, Jordan Farr, David Johnsen and Rebecca Mijares.Another omake, this time about potential future Terraforming stuff and some Banelings. Go even deeper with the Buried Treasure Edition! Here's a look at what's included:Ī 197 Page Digital Art Book written by WNTGD artist Nick Lives. Customize Your AdventurerChoose from a wide variety of era-specific outfits from the 19th century so you can dive in style! Non-gender-specific mustaches included. Wield a Variety of ToolsFrom wrenches, to wedding rings, to electricity-powered weaponry, a wide selection of tools and weapons await discovery. Explore The Living InfiniteThe Living Infinite is an ever-changing undersea trench – with randomized biomes, on-foot expeditions, loot, civilizations and a dynamic difficulty system to keep you guessing every time you take a dive. Play with friends, strangers, or bots! Crew Your SubmarinePilot, repair, load torpedoes and reroute power as you and your crew dash around one of several unlockable submarines on your voyage into the deep. 2-4-Player Online Co-opDesigned with human interaction in mind, in We Need to Go Deeper you communicate or perish. Crew a submarine with friends in We Need To Go Deeper - a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe.
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